I Am Panda : ♪ Anata no konbini, tomato ma-to! ♪.lukezeppo posted article: Tech Up! EKSA E7000 Fenrir Gaming Headset. lukezeppo reviewed: The Witcher 3: Wild Hunt - Complete Edition (PlayStation 5).lukezeppo posted article: Tech up! EKSA EM600 Gaming Mouse Review.mikem52 reviewed: Beyond a Steel Sky (Nintendo Switch).lukezeppo reviewed: Digimon Survive (Nintendo Switch) (PlayStation 4).lukezeppo reviewed: Klonoa Phantasy Reverie Series (Nintendo Switch).Sandy Wilson reviewed: Wanted: Dead (PC).lukezeppo reviewed: Tormented Souls (PlayStation 5).Azuardo reviewed: Theatrhythm Final Bar Line (Nintendo Switch).Sandy Wilson posted article: Shin’en Interview: The Punchuin, 2D Wario, FAST RMX vs F-Zero and More!.jb reviewed: Kirby's Return to Dream Land Deluxe (Nintendo Switch).LillySwifty posted article: Review: Hogwarts Legacy.Ever Forward is a creative puzzle-platformer filled with great ideas, but it fails to live up to its full potential. Worse is that the price isn't cheap considering the length, making the final playtime feel almost like a slap in the face. Right when the level design starts to really come together and lose the repetition of carrying blocks around, the story ends.įor what it's worth, the title's Steam page does indicate that DLC is on the way - something the current length desperately needs - but that doesn't change the fact that the final product stops short of making the most of its own design. It's hard not to feel like the main campaign isn't set-up for a more elaborate puzzler. There are even intermission stages where Maya can explore a lush environment to find Leaves - in-game collectibles that can be redeemed for hints, offering players a crutch should they need it. There is a difficulty curve, and tension does rise adequately over the course of Maya's journey, but there are at most three hours of gameplay, with room for error. It's then required to not only stealth around Roundy-bots, but also distract them while creating a path forward through switch and block puzzles, if need be.Įver Forward does an admirable job of introducing the building blocks for a strong puzzle-platformer, but it never pushes itself any further. While sentries are never too aggressive, it doesn't take long for them to appear in pairs. This ends up contrasting quite nicely with tension tied to stealth-ing around Roundy-bots. The almost clinical aesthetic makes it easy to get lost in the atmosphere, easing players into puzzle solving like a trance. Soft whites and greys lend the setting a dreamlike quality, accented by sharp shades of red in the background. The majority of Maya's journey is spent in an ethereal, almost medically clean, world that's been fragmented. Not only that, Maya can pick up and throw blocks to distract Roundy-bots and solve switch puzzles to open-up new pathways… many of which even require Maya to step on the switch and run as fast as possible before whatever path she's triggered retracts. The audience is expected to pay attention to how quickly sentries are moving, and where exactly they are looking. Most of the title's challenges are based around observational puzzle-solving. Stealth is a priority at almost all times, with the earliest puzzles requiring players to slowly make their way around sentries without alerting their attention - either by moving slowly or around their watch patterns. This is never too punishing, though, allowing Maya to jump back into the action immediately. Maya is never in any physical danger, but stepping in range of rogue Roundy-bot sentries ostensibly causes a game over and resets whichever puzzle players were working on. Protagonist Maya is grounded for the most part, and while she can call for help from a handy Roundy-bot her mother built to help her gain some air, the majority of the adventure is spent grounded, slowly solving puzzles or stealth-ing around hazards. Ever Forward may be a puzzle-platformer, but its platforming doesn't amount to much else beyond stealth and the occasional flight segments.
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